![ac3d ship models ac3d ship models](https://cartsenga.s3.amazonaws.com/uploads/picture/url/41900/big_with_watermark_4130ee52-7673-448f-ac3d-6e8001f308b2.jpg)
I developed this particular procedure throughout several of my own projects, but there are other ways to go about the task of creating 3D graphics with POV-Ray. Finally, I used the free ImageMagick package to assemble the individual ship images into one long strip, saved as a bitmap file. The entire rendering process took only a few minutes on a fast laptop. I wrote a script to automatically render 96x96 images of the model in 4-degree rotation increments (thereby saving the tedious work of rotating the model by hand). pov file, and added a clock variable to allow it to be automatically rotated. Though these aren't professional-quality graphics, they serve their intended purpose, and I had fun creating them.Īfter creating the ship model in AC3D, I exported it to POV-Ray, manually tweaked the camera position in the.
![ac3d ship models ac3d ship models](https://cdn.wcnews.com/newestshots/full/marcbengal02.gif)
I drew the starry background in The GIMP. I created the Penguin Warrior spaceship model in the shareware AC3D modeller ()3 and rendered it at various angles in the free POV-Ray 3.1 raytracer ( ). It also gives the programmer something to work with while the artist comes up with higher-quality release artwork. This can prevent misunderstanding and frustration on the part of both the artist and the programmer. By creating a low-quality set of test artwork (models, images, and even audio effects), a programmer can get a better idea of exactly what to ask of the artist. However, it is often useful for programmers to create temporary artwork for the purpose of development.
Ac3d ship models professional#
A professional artist can almost always produce higher-quality game artwork than a programmer. Any serious game development team should hire at least one artist, and probably more.